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Idea Sheets

The Responsible Gambling Teaching Resource Kit contains eight Idea Sheets.

Idea Sheets provide thematic units that support the implementation of responsible gambling education in the classroom. They are applicable to a range of Key Learning Areas and subjects.

The games we play

The games we play (PDF 155 K) is an Idea Sheet from the Responsible Gambling Teaching Resource Kit. In it, students are asked to consider what is meant by the term 'gambling' and the impact that media and technology have played in changing games.

The intention of this unit is to have students investigate the alternative forms of recreation available instead of engaging in gambling.

'The games we play' is recommended for the following subjects and phase of learning:

Senior

- Health

- Study of Society

- Social and Community Studies

- Drama

- Visual arts

- Film, Television and New Media

- English Communication

- English

Resources used in 'The games we play' include:

OHT 1 (PDF 50 K) - Chance vs skill 

OHT 2 (PDF 50 K) - What is gambling? 

Resource Sheet 1 (PDF 60 K) - Is it Gambling?

Resource sheet 2a (PDF 55 K) - The games we play

Resource sheet 2b (PDF 60 K) - Gambling questionnaire

As time goes by

'As time goes by' (PDF 150 K) is an Idea Sheet from the Responsible Gambling Teaching Resource Kit that provides students with information to look at gambling throughout the ages and the history of gambling in Queensland.

'As time goes by' is recommended for the following subjects and phases of learning:

Middle:

  • Media
  • Drama
  • Visual Arts
  • SOSE
  • English

Senior:

  • Health
  • Study of Society
  • Social and Community Studies
  • Drama
  • Visual Arts
  • Film and Television
  • English
  • Hospitality Studies

Resources used in 'As time goes by' include:

OHT 3 (PDF 125 K) - Chronology

Resource Sheet 3 (PDF 45 K) - Some history

Resource Sheet 4 (PDF 100 K) - Changes and continuities  

Resource Sheet 5 (PDF 80 K) - Adult population by gambling group 

Resource Sheet 6 (PDF 65 K) - Non-problem gambling and low risk gambling 

Resource Sheet 7 (PDF 65 K) - Problem gambling and moderate risk gambling

Resource Sheet 8 (PDF 60 K) - Correlates and problem gambling

Resource Sheet 9 (PDF 50 K) - Help seeking behaviour

Resource Sheet 10 (PDF 65 K) - Constructing a consequence wheel

Bully bookies

Bully bookies (PDF 265 K) is an Idea Sheet from the Responsible Gambling Teaching Resource Kit. This Idea Sheet allows students to investigate gambling within the context of health, linked with the issue of bullying and peer pressure.

Students are provided with opportunities to analyse conflict situations and develop resolution strategies. They engage in primary research to infom the development of a project which educates young people about the risks associated with gambling and strategies to cope with peer pressure.

'Bully Bookies' is recommended for the following subjects and phases of learning:

Middle:

  • Media
  • Drama
  • Visual Arts

Senior:

  • Health
  • Study of society
  • Social and Community Studies
  • Drama
  • Visual Arts
  • Film, television & new media
  • English
  • English Communication

Resources used in 'Bully Bookies' include:

Youth media campaign

The 'Youth media campaign' (PDF 350 K) is an Idea Sheet from the Responsible Gambling Teaching Resource Kit that asks students to design a youth-focused media campaign.

It provides suggestions for learning activities that give students opportunities to deconstruct media texts that advertise gambling and to decode the messages conveyed by this type of advertising.

Students are given the opportunity to review some messages from a youth-oriented responsible gambling campaign from Canada to help them design their own campaign.

'Youth media campaign' is recommended for the following subjects and phases of learning:

Middle:

  • Media
  • Visual Arts

Senior:

  • Health
  • Study of society
  • Social and Community Studies
  • Drama
  • Visual Arts
  • Film and television
  • English
  • English Communication

Resources used in 'Youth media campaign' include:

After the Beep video and facilitator's guide

OHT 2 (PDF 50 K) - What is gambling? 

OHT 9 (PDF 215 K) - Know the score part 1 

OHT 10 (PDF 145 K) - Know the score part 2 

OHT 11 (PDF 255 K) - Know the score part 3 

Resource Sheet 1 (PDF 60 K) - Well, is it gambling or not? 

Resource Sheet 18 (PDF 60 K) - Designing a poster

Resource Sheet 19 (PDF 70 K) - KWL strategy - youth gambling

Resource Sheet 20 (PDF 70 K) - KWL strategy - adult gambling

School Stuff

Dial a debt

'Dial a debt' (PDF 150 K) is an Idea Sheet from the Responsible Gambling Teaching Resource Kit. It gives students the opportunity to investigate the ease with which people can lose track of their spending through easy access to credit and a lack of understanding about charges associated with mobile phones and SMS.

Students investigate the issue of youth debt and how young people can be made aware of the pitfalls associated with easy credit.

'Dial a debt' is recommended for the following subjects and phases of learning:

Middle

  • Media
  • Visual arts
  • Drama

Senior

  • Health
  • Study of Society
  • Social and Community Studies
  • Drama
  • Film, Television & New Media
  • English
  • English Communication

Resources used in 'Dial a debt' include:

ABC Video: 7.30 Report - A Report into Youth Debt

OHT 9 (PDF 215 K) - Know the score part 1 

OHT 10 (PDF 145 K) - Know the score part 2

OHT 11 (PDF 255 K) - Know the score part 3

OHT 12 (PDF 200 K) - Place a bet or join in the show via the TV remote 

OHT 13 (PDF 1,315 K) - Teens buying trouble

OHT 14 (PDF 385 K) - Dial a debt 

OHT 14b (PDF 220 K) - Dial a debt: Lifelong debt is only a click away

OHT 15 (PDF 155 K) - Queensland Gaming machines

OHT 16 (PDF 50 K) - Pokies: the facts

OHT 19 (PDF 255 K) - Ring the changes

Gaming machines are big business

'Gaming machines are big business' (PDF 170 K) is an Idea Sheet from the Responsible Gambling Teaching Resource Kit that explores some of the common myths and misconceptions surrounding electronic gaming machines. It gives students opportunities to understand how popular culture and music are used as marketing devices to attract gamblers.

'Gaming machines are big business' is recommended for the following subjects and phase of learning:

Senior:

  • Health
  • Study of Society
  • Social and Community Studies
  • English
  • English Communication
  • Hospitality

Resources used in 'Gaming machines are big business' include:

ABC Video: Mondo Thingo

ABC CD 1: Track 4 Triple J radio interviews

OHT 3 (PDF 125 K) - Chronology: Gambling in Queensland

OHT 15 (PDF 155 K) - Queensland gaming machines

OHT 16 (PDF 60 K)  - Pokies: The facts

OHT 17 part 1 (PDF 300 K) and part 2 (PDF 300 K) - Gaming machines are big business

OHT 18 (PDF 265 K) - Gaming machines are big business - it's written in the stars

Resource Sheet 4 (PDF 100 K) - Changes and continuities

Resource Sheet 5 (PDF 80 K) and Resource Sheet 5a (PDF 160 K) - Adult population by gambling group

Resource Sheet 6 (PDF 65 K) - Non-problem gambling and low risk gambling and Resource Sheet 6a (PDF 140 K)  - Recreational gambling 2003-2004 

Resource Sheet 7 (PDF 65 K) - Problem gambling and moderate risk gambling  Resource Sheet 7a (PDF 145 K) - Low risk and moderate risk gambling 2003-2004 and Resource Sheet 7b (PDF 120 K) - Problem gambling 2003-2004

Resource Sheet 8- (PDF 60 K) Correlates and problem gambling and Resource Sheet 8a (PDF 330 K)- Problem gambling comorbidities 2003-2004 

Resource Sheet 9 (PDF 50 K) - Help seeking behaviour 

Resource Sheet 21 (PDF 75 K) - Queensland gaming machines

Voices

'Voices' (PDF 140 K) PDF 135kB is an is an Idea Sheet from the Responsible Gambling Teaching Resource Kit that encourages students to explore different perspectives and viewpoints surrounding the issue of gambling.

'Voices' is recommended for the following subjects and phases of learning:

Middle:

  • Media
  • Drama
  • Visual Arts

Senior:

  • Health
  • Study Of Society
  • Social and Community Studies
  • Drama
  • Visual Arts
  • Film, Television and New Media
  • English

Resources used in 'Voices' include:

After the Beep video and facilitator's guide

ABC Video: People Dimensions and Enough Rope

'Blow up the pokies' CD

ABC CD 1: Tracks 2, 3 and 5

ABC CD 2: Tracks 1 and 2

OHT 20 (PDF 55 K) - Ripple effect

Resource Sheet 10 (PDF 65 K) - Constructing a consequence wheel

Resource Sheet 17 (PDF 50 K) - Conflict resolution plan

Resource Sheet 22 (PDF 45 K) - 'Blow up the pokies'

Resource Sheet 23 (PDF 70 K) - Scenarios

Resource Sheet 24 (PDF 115 K) - Consequences of gambling 

Resource Sheet 25 (PDF 100 K) - Different perspectives on gambling

Responsible gambling Melboune Cup style

Responsible gambling Melbourne Cup style' (PDF 315 K) is an Idea Sheet from the Responsible Gambling Teaching Resource Kit. It provides a range of subject area activities that can be introduced around the time of the Spring Race Carnival.

This resource helps students develop a greater understanding of the Melbourne Cup and its place in Australia's cultural identity.

'Responsible gambling Melbourne Cup style' is suitable for the following subjects and phases of learning:

Early phase of learning

  • General topic discussion ideas

Middle

  • SOSE
  • Technology
  • The Arts
  • English
  • Mathematics
  • HPE
  • LOTE

Senior

  • Health
  • SOS
  • Social and Community Studies
  • English
  • English Communication

Resources used in 'Responsible gambling Melbourne Cup style' include:

OHT 21 (PDF 165 K) - Record punt on cup

Resource Sheet 26 (PDF 50 K) - Taking a punt

Resource Sheet 27 (PDF 40 K) - KWL

Resource Sheet 28 (PDF 45 K) - 'Cup Day' 

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Last reviewed 8 September 2008

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