Idea Sheets
The Responsible Gambling Teaching Resource Kit contains eight Idea Sheets.
Idea Sheets provide thematic units that support the implementation of responsible gambling education in the classroom. They are applicable to a range of Key Learning Areas and subjects.
The games we play
The games we play (PDF 155 K) is an Idea Sheet from the Responsible Gambling Teaching Resource Kit. In it, students are asked to consider what is meant by the term 'gambling' and the impact that media and technology have played in changing games.
The intention of this unit is to have students investigate the alternative forms of recreation available instead of engaging in gambling.
'The games we play' is recommended for the following subjects and phase of learning:
Senior
- Health
- Study of Society
- Social and Community Studies
- Drama
- Visual arts
- Film, Television and New Media
- English Communication
- English
Resources used in 'The games we play' include:
OHT 1 (PDF 50 K) - Chance vs skill
OHT 2 (PDF 50 K) - What is gambling?
Resource Sheet 1 (PDF 60 K) - Is it Gambling?
Resource sheet 2a (PDF 55 K) - The games we play
Resource sheet 2b (PDF 60 K) - Gambling questionnaire
As time goes by
'As time goes by' (PDF 150 K) is an Idea Sheet from the Responsible Gambling Teaching Resource Kit that provides students with information to look at gambling throughout the ages and the history of gambling in Queensland.
'As time goes by' is recommended for the following subjects and phases of learning:
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Middle:
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Senior:
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Resources used in 'As time goes by' include:
OHT 3 (PDF 125 K) - Chronology
Resource Sheet 3 (PDF 45 K) - Some history
Resource Sheet 4 (PDF 100 K) - Changes and continuities
Resource Sheet 5 (PDF 80 K) - Adult population by gambling group
Resource Sheet 6 (PDF 65 K) - Non-problem gambling and low risk gambling
Resource Sheet 7 (PDF 65 K) - Problem gambling and moderate risk gambling
Resource Sheet 8 (PDF 60 K) - Correlates and problem gambling
Resource Sheet 9 (PDF 50 K) - Help seeking behaviour
Resource Sheet 10 (PDF 65 K) - Constructing a consequence wheel
Bully bookies
Bully bookies (PDF 265 K) is an Idea Sheet from the Responsible Gambling Teaching Resource Kit. This Idea Sheet allows students to investigate gambling within the context of health, linked with the issue of bullying and peer pressure.
Students are provided with opportunities to analyse conflict situations and develop resolution strategies. They engage in primary research to infom the development of a project which educates young people about the risks associated with gambling and strategies to cope with peer pressure.
'Bully Bookies' is recommended for the following subjects and phases of learning:
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Middle:
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Senior:
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Resources used in 'Bully Bookies' include:
- ABC CD 1: tracks 1, 3, 4 or 5
- ABC CD 2: track 2
- OHT 4 (PDF 170 K) - Bully bookies
- OHT 5 (PDF 370 K) - Students threatened
- OHT 6 (PDF 55 K) - Conflict mode instrument
- OHT 7 (PDF 55 K) - What's your style?
- OHT 8 (PDF 50 K) - STRATEGIES
- Resource Sheet 11 (PDF 75 K) - Definitions of gambling
- Resource Sheet 12 (PDF 55 K) - Dimensions of health
- Resource Sheet 13 (PDF 80 K) - Choices
- Resource Sheet 14 (PDF 45 K) - ADEPT
- Resource Sheet 15 (PDF 55 K) - It takes some skill
- Resource Sheet 16 (PDF 50 K) - What's your style?
- Resource Sheet 17 (PDF 50 K) - Conflict resolution plan
- Resource Sheet 2b (PDF 60 K) - Gambling questionnaire (optional)
Youth media campaign
The 'Youth media campaign' (PDF 350 K) is an Idea Sheet from the Responsible Gambling Teaching Resource Kit that asks students to design a youth-focused media campaign.
It provides suggestions for learning activities that give students opportunities to deconstruct media texts that advertise gambling and to decode the messages conveyed by this type of advertising.
Students are given the opportunity to review some messages from a youth-oriented responsible gambling campaign from Canada to help them design their own campaign.
'Youth media campaign' is recommended for the following subjects and phases of learning:
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Middle:
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Senior:
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Resources used in 'Youth media campaign' include:
After the Beep video and facilitator's guide
OHT 2 (PDF 50 K) - What is gambling?
OHT 9 (PDF 215 K) - Know the score part 1
OHT 10 (PDF 145 K) - Know the score part 2
OHT 11 (PDF 255 K) - Know the score part 3
Resource Sheet 1 (PDF 60 K) - Well, is it gambling or not?
Resource Sheet 18 (PDF 60 K) - Designing a poster
Resource Sheet 19 (PDF 70 K) - KWL strategy - youth gambling
Resource Sheet 20 (PDF 70 K) - KWL strategy - adult gambling
School StuffDial a debt
'Dial a debt' (PDF 150 K) is an Idea Sheet from the Responsible Gambling Teaching Resource Kit. It gives students the opportunity to investigate the ease with which people can lose track of their spending through easy access to credit and a lack of understanding about charges associated with mobile phones and SMS.
Students investigate the issue of youth debt and how young people can be made aware of the pitfalls associated with easy credit.
'Dial a debt' is recommended for the following subjects and phases of learning:
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Middle
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Senior
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Resources used in 'Dial a debt' include:
ABC Video: 7.30 Report - A Report into Youth Debt
OHT 9 (PDF 215 K) - Know the score part 1
OHT 10 (PDF 145 K) - Know the score part 2
OHT 11 (PDF 255 K) - Know the score part 3
OHT 12 (PDF 200 K) - Place a bet or join in the show via the TV remote
OHT 13 (PDF 1,315 K) - Teens buying trouble
OHT 14 (PDF 385 K) - Dial a debt
OHT 14b (PDF 220 K) - Dial a debt: Lifelong debt is only a click away
OHT 15 (PDF 155 K) - Queensland Gaming machines
OHT 16 (PDF 50 K) - Pokies: the facts
OHT 19 (PDF 255 K) - Ring the changes
Gaming machines are big business
'Gaming machines are big business' (PDF 170 K) is an Idea Sheet from the Responsible Gambling Teaching Resource Kit that explores some of the common myths and misconceptions surrounding electronic gaming machines. It gives students opportunities to understand how popular culture and music are used as marketing devices to attract gamblers.
'Gaming machines are big business' is recommended for the following subjects and phase of learning:
Senior:
- Health
- Study of Society
- Social and Community Studies
- English
- English Communication
- Hospitality
Resources used in 'Gaming machines are big business' include:
ABC Video: Mondo Thingo
ABC CD 1: Track 4 Triple J radio interviews
OHT 3 (PDF 125 K) - Chronology: Gambling in Queensland
OHT 15 (PDF 155 K) - Queensland gaming machines
OHT 16 (PDF 60 K) - Pokies: The facts
OHT 17 part 1 (PDF 300 K) and part 2 (PDF 300 K) - Gaming machines are big business
OHT 18 (PDF 265 K) - Gaming machines are big business - it's written in the stars
Resource Sheet 4 (PDF 100 K) - Changes and continuities
Resource Sheet 5 (PDF 80 K) and Resource Sheet 5a (PDF 160 K) - Adult population by gambling group
Resource Sheet 6 (PDF 65 K) - Non-problem gambling and low risk gambling and Resource Sheet 6a (PDF 140 K) - Recreational gambling 2003-2004
Resource Sheet 7 (PDF 65 K) - Problem gambling and moderate risk gambling Resource Sheet 7a (PDF 145 K) - Low risk and moderate risk gambling 2003-2004 and Resource Sheet 7b (PDF 120 K) - Problem gambling 2003-2004
Resource Sheet 8- (PDF 60 K) Correlates and problem gambling and Resource Sheet 8a (PDF 330 K)- Problem gambling comorbidities 2003-2004
Resource Sheet 9 (PDF 50 K) - Help seeking behaviour
Resource Sheet 21 (PDF 75 K) - Queensland gaming machines
Voices
'Voices' (PDF 140 K) PDF 135kB is an is an Idea Sheet from the Responsible Gambling Teaching Resource Kit that encourages students to explore different perspectives and viewpoints surrounding the issue of gambling.
'Voices' is recommended for the following subjects and phases of learning:
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Middle:
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Senior:
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Resources used in 'Voices' include:
After the Beep video and facilitator's guide
ABC Video: People Dimensions and Enough Rope
ABC CD 1: Tracks 2, 3 and 5
ABC CD 2: Tracks 1 and 2
OHT 20 (PDF 55 K) - Ripple effect
Resource Sheet 10 (PDF 65 K) - Constructing a consequence wheel
Resource Sheet 17 (PDF 50 K) - Conflict resolution plan
Resource Sheet 22 (PDF 45 K) - 'Blow up the pokies'
Resource Sheet 23 (PDF 70 K) - Scenarios
Resource Sheet 24 (PDF 115 K) - Consequences of gambling
Resource Sheet 25 (PDF 100 K) - Different perspectives on gambling
Responsible gambling Melboune Cup style
Responsible gambling Melbourne Cup style' (PDF 315 K) is an Idea Sheet from the Responsible Gambling Teaching Resource Kit. It provides a range of subject area activities that can be introduced around the time of the Spring Race Carnival.
This resource helps students develop a greater understanding of the Melbourne Cup and its place in Australia's cultural identity.
'Responsible gambling Melbourne Cup style' is suitable for the following subjects and phases of learning:
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Early phase of learning
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Middle
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Senior
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Resources used in 'Responsible gambling Melbourne Cup style' include:
OHT 21 (PDF 165 K) - Record punt on cup
Resource Sheet 26 (PDF 50 K) - Taking a punt
Resource Sheet 27 (PDF 40 K) - KWL
Resource Sheet 28 (PDF 45 K) - 'Cup Day'
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Last reviewed 8 September 2008


